Time - Based Media

Wednesday, June 19, 2019

June 19, 2019: Famous Convo Reflection

Famous Convo Work Reflection: 
I have learned that reenacting a famous performance is more difficult than it may seem. I struggled to mouth the words Vito Acconci did in his work titled “Theme Song” due to the nature of his words. At the start, I thought it may be simple to ramble about deducting the viewer but as I was recording footage, I found it rather difficult to come up with unsettling phrases as he did. 

If given the chance to film the famous convo project once again, I would change the following:
  • I would adjust lighting in the room better so that I’d have to do less color correction throughout the film. 
  • I would consider different color lighting to enhance the footage itself. If I were to have used dim white lighting, the audience would clearly be able to see the makeup and gore. 
  • I would adjust volume of music slightly to make sure that it is not as overbearing, as I would need the audience to hear what I have to say. 
  • I would change the positioning of my body to mimic that of Vito Acconci’s. I feel as though I was too centered in the footage and not laying down on my side as he did. 
Posted by Victoria Marie Padilla at 5:56 AM No comments:
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June 18, 2019: Famous Convo Piece

“Theme Song” (1973 Part I by Vito Acconci re-enacted by Victoria Padilla
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Tuesday, June 18, 2019

June 17, 2019: Rough Draft Reflection

Rough Draft Reflection:
For Project 4, I would alter my rough draft in the following ways:
  • I would adjust the audio so that the sounds of nature and splatting of paint on the canvas are more apparent. 
  • I would attempt to crop the video footage so that it is completely proportional. I feel as though it looks a bit slanted and that is due to the fact that it was wrapped around a tree branch above me. 
  • I would consider adjusting the speed of the clip so that it stays within the range of 3-5 minutes. The video is 11 minutes as it is and if it is sped up correctly, it will appear to be a time lapse. 
Posted by Victoria Marie Padilla at 5:55 AM No comments:
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Monday, June 17, 2019

June 18, 2019: Splash of Grief

Splash of Grief


Victoria Padilla (b.1999)
Splash of Grief, 2019
Film

Artist Statement 
Grief is dealt with differently as it varies from person to person. Though there are stages which have been defined as part of the grieving process, there is no specific order for this. D.A.B.D.A symbolizes the stages of grief and allow us to better understand what a person may be going through when grieving. Denial, acceptance, bargaining, depression, and anger are the stages that we may experience when grieving. It is not unlikely to go back and forth between these stages when facing grief. 

“Splash of Grief” is a performance piece where I am expressive of how the grieving process has impacted me over the years. By using the colors purple, red, blue, black and green in my work, I am using color symbolism to define each stage. Throughout the duration of the video, I can be seen going back and forth in between different stages as one does not follow a particular order through the grieving process. 

 April of 2016, my mother was diagnosed with metastatic breast cancer which had spread from her breasts, to her spine and within her chest. 363 days later, she lost her battle to cancer after fighting as hard as she could. My younger brother who was 9 years of age at the time while I was 17 years of age had to grow up much sooner than expected. We were orphaned and left to grieve without the love and care of the only person in our lives that had tried her best to support us. 

At the end of the Spring semester of this year, my uncle fell comatose and I fled town the moment I was informed. I spent a week along side of him with his eldest son and doing so opened up a lot of old wounds and memories I thought I suppressed well enough up to that point. Being at his bedside, talking to him and trying to bring him back reminded me of the emotions I felt when my mother was at the point of no return and the feeling was too familiar. After his passing, it was difficult to fully understand how inexplicable incidents happen as quick and as unwarranted as they do. 

Since my mother’s initial diagnosis in April of 2016 up to present day, I have struggled to shake the feeling of grief on a daily basis. I am convinced that it will not go away, but I know I will learn how to manage the emotions and thoughts that come along with the grieving process in due time. “Splash of Grief” was a therapeutic method to help channel the emotions and thoughts I have suppressed for quite some time. I feel as though expression through therapeutic methods are helpful, as they help you acknowledge and reflect on what is often times suppressed. 
Posted by Victoria Marie Padilla at 11:23 PM No comments:
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Friday, June 14, 2019

June 13, 2019: Brainstorming for Project 4

For Project 4, I would like to do action painting. I have a few separate locations I am deciding between. I would like to create the work in an open space, preferably an open field where a mess can be made. I was deciding between Kanapaha Park, University Garden at UF, or the sunroom in the townhome I live in. Though it would be convenient to work from home, it would be best to not make a mess. I hope to express myself through action painting and hope to create a work that eludes to mental health or grief in some way, shape or form. I am unsure as to how I will come to a decision. I am leaning more towards working in nature if the weather permits it.
 




Posted by Victoria Marie Padilla at 10:59 AM No comments:
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June 13. 2019: Famous Work

For this assignment, I chose to reenact Vito Acconci - Theme Song (1973). I changed my appearance and mouthed the same words Vito Acconci did, while smoking a cigar in lieu of a cigarette. Originally, I was going to make it so that my face would be peeling off,  however, once I started doing my make up I thought it might be creepier to reenact if it were as something I really dislike. From a young age, I’ve always disliked clowns. For this piece, I chose to do my make up as a clown and gazed into the lens to make the viewer uncomfortable. Reenacting the piece alone was a bit discomforting but I managed to get through it. Below are some images of my take on Vito Acconci’s Theme Song.


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Wednesday, June 12, 2019

June 12, 2018: Critique Reflection

Throughout critique, the commentary I received was overall helpful and would lead me in the right direction for a further iteration of the film. If I were to create a further iteration of this film, I would make the following changes: 
  • I would make sure that the point of view of the viewer is first person. In some shots, the camera is angled slightly upward and makes it seem as if the video is being taken from above versus straight ahead. 
  • I would overlay audio better and make sure that the audio is logical and consistent in terms of where it is placed. 
  • I would try to crop scenes better than I did in this iteration of the film. There were instances where the screen had to be zoomed in to avoid capturing a foot that sneaked into the frame and I had to crop it in a way that cropped every angle versus the bottom panel. To avoid this, I would try to better learn the software to avoid inconsistency in my frames. 
  • I may be more considerate of the viewer and omit sounds if they are not necessary. The morning sickness scene sounds disgusting and makes the persons nausea seem real. 
Posted by Victoria Marie Padilla at 6:19 AM No comments:
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June 12, 2019: Project 3

Artist Statement

Oh Baby” is a film which attempts to portray what life after restrictions on abortion can lead to. Roe vs. Wade was enacted in 1973 and the Supreme courts decision at the time stood by women making their decision on abortion along side of their doctors. In present day America, we are facing potential bans and restrictions on the reproductive rights of women. One example of a restriction on the termination of pregnancy is the introduction of the heartbeat bill, which is said to revoke the rights of women to have a legal abortion five to six weeks into their pregnancy. At this time in most pregnancies, women are unaware that they are with child. It is unjust to revoke safe, legal forms of abortion for women. There are several cases where abortion is not permitted, even if the woman was raped and forced to conceive. If legal abortions are no longer an option, women will be forced to seek detrimental alternatives. 

Abortion is a right that should not be stripped away from women. Abortion is their decision to make based on the circumstances of their pregnancy. It is our right to decide when it is our time to become a parent. More often than not, pregnancy is unwarranted and it can be more harmful to conceive rather than search for an alternative. Throughout the film, I have included symptoms a women may experience, as well as an alternative method of abortion if it becomes illegal to terminate a pregnancy. 

Oh Baby

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Tuesday, June 11, 2019

June 12: 2019: PBS Video Survey

Narrator statement with accompanying visual that is problematic:

At the start of the PBS Video Survey, the narrator states that performance art violates their fourth wall and traps the viewer in witnessing performance art in a gallery setting. As the video goes on, the narrator talks about performance art in a manner that makes performance art seem problematic in the sense that this form of art engulfs the spectator without their consent. Though performance art differs from that of typical mediums displayed in a gallery, it is a from of art that takes place on the same plane as the audience. Surrealist artist Antonin Artaud is responsible for the development of the theater of cruelty which proposes a direct communication between the spectator and the spectacle. The theatre of cruelty could be viewed as a form of performance art where it is unwarranted and the viewer is left with no option but to witness the art before them.
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June 11, 2019: Project 3 Rough Draft

Oh Baby Rough Draft
Posted by Victoria Marie Padilla at 11:24 AM No comments:
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June 11, 2019: Rough Draft Reflection

Based on the feed back I received today, I would say that I should work on following:
  • I have to pay more attention to restraints of the project. There is one scene in my stop motion film where I pan my living room and it is not within the 6 foot by 6 foot rule. 
  • I would like to add better transitions if possible. There is one scene where I pan up and away and it does not seem Lesley blend in and I am not sure how to make it so that the camera does not pan abruptly.
  • I would like to do a better job of handling audio in the film. I think I should adjust the volume in the first clip and make sure that the clips that follow are at the same volume unless emphasis on a statement is necessary. 
  • I’d like to edit my film with adobe after effects (I have never used it) and see if there is anything on the program that may enhance my film. 
Posted by Victoria Marie Padilla at 11:07 AM No comments:
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Friday, June 7, 2019

June 6,2019: Storyboard





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Thursday, June 6, 2019

June 5, 2019: Reflection on Un Chien Andalou

  • What story or narrative do you think the filmmakers are trying to impart? Is there more than one story?
  •  I believe that the filmmakers are trying to create a narrative in an elusive manner. At the start of the film, a man and woman are introduced and it seems as though there is tension present in the room. When the woman is hesitant to become involved with the man, either sexually or romantically, he chases after her in the room. As he is chasing her, he becomes attacked to piano slabs and donkeys. Once she exits the room, she is in company of another gentleman. 

  • Describe a couple of the symbols / motifs used -- what do you think they mean?
  • Cloud covering moon transitioning into the eye slit: This scene appears to be symbolic of sexual tension and submission of the woman to the man’s actions. 
  • The piano slabs and donkey attached to the angered man: The purpose of this motif was to shock and nauseate the audience. 
  • Ants on hand: The use of ants are a common theme in the works of Salvador Dali. It is said that he dreamt of it and turned it into an important symbol in his art. In this scene, it seems to represent the sensation of pins and needles. 
  • How do the filmmakers communicate the passage of time (briefly describe a specific scene and the strategies used)?
  • The scene of the cloud covering the moon transitioning into the slitting of the woman’s eye with a razor blade communicate the passage of time. Specifically, the clouds bisecting the moon in a single take portray the passage of time. 
Posted by Victoria Marie Padilla at 10:39 AM No comments:
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Tuesday, June 4, 2019

June 4, 2019: Brainstorming for Project 3

For Project 3, I would like to record most of my scenes in the bathroom mirror, as it is in a 6 ft by 6 ft space. I want to show the person waking up from what seems to be a dream and have them wander to the bathroom. I want to try using special fx make up to make it so that when the person washes their face, they end up peeling off parts of their face (which would happen with the use of liquid latex). I believe that from the bedroom scene to the bathroom scene, there will be adequate footage. The timeline would be the person waking up, walking downstairs, looking into the mirror, starting their morning routine and ending the video with the peeling of their facial features. I do not have experience  with latex or special fx make up, so there is a risk for failure but I want to create an eerie scene for this video.
Posted by Victoria Marie Padilla at 11:55 AM No comments:
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June 3, 2019: Understanding Comics by Scott McCloud

In a comic, does each frame represent a single moment in time? Why or why not? What about in film/video?
In a comic, each frame can be representative of a timeless moment within a singular panel. McCloud states that we have been conditioned by photography to perceive single images as a still moment, however this differs greatly in the world of comics. Each panel in a comic strip has the ability to encompass the reader to understand timeless scenes, motion and the overall progression of multiple frames in a single panel. 


In a comic, time and space are “one and the same.” How so? Contrast these strategies with how artists represent space and time in film and video. How do artists represent space in moving image? How do we know the space is larger?

In a comic, time and space can vary based on the authors intent. Time and space can become timeless and without boundaries based on the illustration the comic artist includes. The artist can show motion, or lengthen the panel itself to signify a change in time and space. In film and video, time and space can be understood differently due to the media being captured in frames. This leads to change in still images and allows the artist to capture a singular moment in a sequence. Artists can represent space in moving images through their use of motion in an illustration. They can exaggerate movement in the foreground of an illustration  to portray the amount of space a character may be traveling through within a singular panel. 


How can an artist elicit a feeling of claustrophobia on film or video?
An artist can elicit a feeling of claustrophobia by limiting the amount of space available to shoot footage. If the scene appears to be in a tight space, it is simple to make the viewer feel the discomfort of feeing immersed into an enclosed space. The following videos include examples of enclosed spaces that may lead the viewer to feel claustrophobic: 

https://youtu.be/vb4kfUti8XA
P.T (Silent Hill) is a playable teaser released by film director Guillermo del Toro along side of Hideo Kojima who is notorious for his development of games, including but not limited to the Metal Gear Solid series. P.T has a setting that remains constant and exposes the player to a limited space which can become anxiety inducing and lead to sensations of claustrophobia. Could you imagine venturing back and forth along a hallway with no end?

https://youtu.be/kQgJ4whE7pM
Resident Evil 7 is a game which I had much trouble playing through augmented virtual reality. The game itself is immersive to begin with but even more so when the player experiences full immersion into the game. In this scene, the gentleman is seen swimming through murky, dirty water in a tight corridor flooded an inclusive of dead, decomposing bodies.
Posted by Victoria Marie Padilla at 10:32 AM No comments:
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Monday, June 3, 2019

June 3, 2019: Critique Reflection

If I were to make adjustments in a further iteration of my project, I would try to solve more issues that arose throughout my soundscape in due time. Though I added fading in and out of audio clips to every single clip, the overall effect of panning audio I placed onto my audio clips resulted in the audience not being able to recognize the fading in and out. However, I chose to keep the panning of the audio for the overall effect in lieu of having the audio fade in and out adequately. I found the panning audio effect to be pleasant and essential in what I wanted the audience to perceive. 

I have learned that there are decisions to be made when working on projects and more often than not, they are decisions that can make or break how well received the project will be. Though I chose panning over consistency in fades, I feel as though I achieved what I wanted with this piece. 
Posted by Victoria Marie Padilla at 6:17 AM No comments:
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Friday, May 31, 2019

June 3, 2019: Artist Statement/ Project 2


Project 2: Soundscape

Artist Statement
Throughout my upbringing, playing games as a child allowed me the opportunity to become immersed into a fantasy world. Gaming provided me with an escape and has continued to play this role in my life today. For Project 2, I have created anSNES Classic Play-throughhighlighting familiar sounds and melodies we all know and love. 

This soundscape captures familiar melodies and sounds from classic SNES games I have enjoyed playing throughout my upbringing. The aim of this soundscape is to capture the attention of the audience and allow them the opportunity to define the melodies regardless of distortion and clipping of the audio. 

Gaming is known to trigger nostalgia due to the emotional attachment we associate with each game. Games have the tendency to bring forth heightened sensations of competitiveness, heroism, and competence. For this reason, it is not surprising that a sense of nostalgia is felt from playing video games. 

More often than not, gaming is a time consuming leisure activity that occupies time throughout our youth and early adulthood. At this stage in our lives, the development of our values and how we perceive ourselves is rampant. Though we experience growth and change, the classic games we once played remain the same. Due to their consistency, we are granted the opportunity to return to the nostalgic pastime we so deeply appreciated early on in our lives. 

Throughout the duration of the soundscape, the audience may recognize melodies from 15 classic SNES games. I hope to embody a familiar, nostalgic atmosphere that would enable the audience to reminisce in my preferred pastime. 

The following games were played in the development of this audio clip:
  • Donkey Kong Country
  • Kirby Super Star
  • Kirby's Dream Course
  • Street Fighter II Turbo: Hyper Fighting
  • Super Mario World
  • Final Fantasy III
  • Super Castlevania IV
  • EarthBound
  • F-ZERO
  • Mega Man X
  • Star Fox
  • Star Fox 2
  • Super Metroid
  • The Legend of Zelda: A Link to the Past
  • Mario Paint
Posted by Victoria Marie Padilla at 10:04 PM No comments:
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Thursday, May 30, 2019

May 31, 2019: Critique Reflection

Following critique, I have decided to make the following changes:

  • Though I do prefer the melodic, nostalgic tracks of classic SNES games, I have want to clip portions of each melody and have them blend well into the next melody.
  • Towards the middle of the song, I tried slowing down parts but failed to lower their volume and without having done this, the distortions are more obvious than I would like them to be.
  • I have to place the audios in an order that makes coherent sense. 
  • I need to work on consistency throughout the duration of the recording.
  • I may want to add a few more tracks that vary from melodies. 
  • I may add the sounds of a controller clicking, or blowing into a cartridge ( which you're not supposed to do upon start up of the SNES console, it damages it in the long run but is a quick solution most use to play their favorite games.)
Posted by Victoria Marie Padilla at 11:00 PM No comments:
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May 30, 2019: Beats with Rules

Brandon's Rules
Victoria's Rules
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May 30, 2019: Rules In Class Exercise

10 rules:

  • Generate sound with your knuckles to include in beat 
  • Shuffle your shoes on the carpet
  • SpongeBob SquarePants Production Music - Stadium Rave A - YouTube
  • Zip/ Unzip a zipper of your choice for sound
  • Pen Click 
  • Pat hands against a surface of your choice (Desk, Thighs, etc)
  • Chew gum (will provide gum if needed):)
  • Drag writing utensil on desk
  • Make popping noise with mouth/lips 
  • 0:02Metal Gear Solid - Exclamation Point Sound Effect
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May 30, 2019: Rough Draft for Project 2

SNES Classic Play through Rough Draft
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May 29, 2019: Audacity HW Assignment

Audacity HW Assignment
Annoying and Pleasant Sounds
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Wednesday, May 29, 2019

May 28, 2019: 10 Sounds

Project 2: SNES Classic Play Through (10 Sounds)
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May 29, 2019: Audacity In Class Exercise

Oh, the Places You'll Go!
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Tuesday, May 28, 2019

May 28, 2019: Brainstorming for Project 2

      For project 2, I'd like to focus on playing on memory. As a child, it was difficult to find an activity that I enjoyed enough to devote my time to. I used to try to read a book once a day, and I continued this routine every day after school until I was introduced to consoles. Though it may have been a change of pace, I truly enjoyed spending my evenings playing SNES classic games and it is something that I hold dear to this day. Gaming has changed drastically over the years. From the introduction of the Magnavox Odyssey in 1972 to the development of virtual reality today, gaming has changed for the better and continues to develop as time progresses.

      For my project, I'd like to focus on the sounds of the Super Nintendo Entertainment System released in 1991. Though I do not have the original console itself, I do have the SNES Classic Edition released late 2017. This SNES console includes over 30 classic SNES Games that were part of my upbringing which I admire to this day. For this piece, I'd like to combine sounds from the games on the SNES to allow the audience to feel nostalgia over not only my childhood, but the childhood they might have had as well if they have experienced this in their upbringings as well. Thus far, I plan on including sounds of Pacman, Metroid, Castlevania II, Kirby's Adventure, The Legend of Zelda, Super Mario Brothers Street Fighter, Donkey Kong Country, Final Fantasy II, Starfox, and Earthbound. The sounds I hope to capture will likely be recognizable by the audience if they have encountered any of the listed classes SNES games.
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May 28, 2019: In Class Exercise on "Art of Noise" audio pieces

Duke Ellington Take the A Train 

Analysis:

The opening piano solo performed by Duke Ellington himself is ubiquitous in terms of how repetitive it is throughout the duration of the song. His piano solo is accompanied by the brass section providing a steady foundation for the tune with trombones and trumpets. The young woman who sings prior to the solo speaks of migrating to Harlem, which is known to be the birthplace of experimental progression of the arts and literature. Harlem is well known for the further development of jazz and is mentioned throughout the piece, highlighting its importance to the Jazz genre of music. 

What particular noises vs. sounds can you detect in the piece? 

  • Trumpets with mute for horn
  • Trombones
  • Voice of a woman 
  • Piano
  • Drums

What is the effect of noise on your understanding of the content of the piece? 
The effect of noise on my understanding of the context of this piece lead me to being appreciative of the combination of instrumental sounds during this era. I used to play in jazz band in middle school and have had this genre a-tuned to my liking since my involvement in the band. Personally, I feel as though the composition of this piece was very well done regardless of how experimental it was for its time. Had Duke Ellington not experimented among his colleagues, the genre of Jazz would not be as developed as it is today. 

How would you characterize the work and why?
I would characterize the work as an experimental piece, as the genre of Jazz music was built on the foundation of improvisation. 

Does it function as art, music, or as an environment/space?
I believe that this piece functions as music, as it is a composition of several instruments and voices. This timeless piece is crafted in a way that allow the audience to gain. sense of appreciation for a composition that was not pre-existing in the prior era of music. 


Cartoon Network Teenage Mutant Titans,Teen Titans Go!

Analysis:
This snippet of "Teenage Mutant Titans,Teen Titans Go!" allows the audience to feel as if they are sharing the environment/space with the TMT characters involved. As the audio plays, I feel as though all sounds provided become immersive and allow he audience to engage with the characters themselves. It seems as though the TMT characters aside from Robin are not satisfied with the pizza free rule being implemented for the titans. Having listened to this snippet of the show, I feel as though I can share a similar opinion to the titans who are dissatisfied by Robin's decision. 

What particular noises vs. sounds can you detect in the piece?

  • Screaming
  • Mug Shattering
  • Fellow Teenage Mutant Titans speaking
  • Spilling of "Toxic ooze"
  • Dinosaur
  • Walking/ shuffling through ooze
  • Sounds of disgust
  • Sounds of discomfort
  • Hospital monitors 
  • Disagreements among TMT characters regarding pizza 

What is the effect of noise on your understanding of the content of the piece? 
The effect of noise on my understanding of the piece leads me to believe that this snippet of Cartoon Network's "Teenage Mutant Titans,Teen Titans Go!" is meant to be sporadic and unappealing. It is unappealing in the sense that there is utter chaos throughout the duration of the snippet and based on foley sound. one can understand that the situation continues escalate as time progresses. 

How would you characterize the work and why?
I would characterize the work as experiments and comical in the sense that the snippet of the show seems to revolve around the idea of pizza and how others perceive it and value it differently. I, too enjoy pizza and can share similar emotions to the TMT characters expressing their love for pizza. 

Does it function as art, music, or as an environment/space?
I believe that it functions as an environment space, as the audio for the clip makes me visualize being in a space with fellow pizza lovers who allow the situation to escalate and spiral out of their control due to their lack of self control. 
Posted by Victoria Marie Padilla at 1:01 PM No comments:
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May 24, 2019: Reflection and Questions

Reflection:
Based on the feedback I received at critique, I would attempt to change the following:
  • adjust the volume of sounds in the stop motion film. It was suggested that I lower the volume, however, that was deliberately louder. I would attempt to increase the volume over time to make that more obvious to the audience. 
  • I would draw more art digitally over the  scenes I shot. Had I been more experienced with photoshop and layers, working frame by frame would’ve been less exhausting. 
  • I would apply transitions if my device permitted it. I tried on several occasions to add things I needed onto the film but after editing for 40+ hours, my computer could not handle it and blue screened. 
  • I would research how to convert the film project to an earlier version of Adobe to avoid all issues I ran into. 
  • I would add another scene or two involving  irrational fear. 


Ears have Walls:
    • What is the relationship between the idea of sound as a habitat and sound as immersive?Sound as a habitat typically involve the crackling of leaves and twigs to alert one of their surroundings, while sound as immersive is typically consisting of noises one may not pay much of their attention to as they are sounds they hear on a daily basis. 
    • What does the author mean by "there is no sound that is the sound of one object alone"? (p. 135).In order for sound to be considered sound, it must derive from another object. The author states that “All sounds are the result of collisions, abrasions, impingements or mingling of objects.” This statement supports their claim stating "there is no sound that is the sound of one object alone".


    • What sort of power does sound have, as opposed to vision?Sound is immersive in the sense that one may struggle to not listen to a sound versus being able to avoid a situation where they can simply look the other way if there is something one would rather not see. You have a choice with vision, you can close your eyes but cannot close your ears the same way.  


    • What does the author mean by the title "Ears Have Walls"?The author makes it clear that sound is spatial, thus making the distribution of sound itself based on existing boundaries. “Ears have walls” is a phrase dedicated to acknowledging that there is intricacy and depth to perception of sound. 
Posted by Victoria Marie Padilla at 6:23 AM No comments:
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Friday, May 24, 2019

May 24, 2019: Stop Motion Project

Phobias and Annoyances
Phobias and Annoyances is a stop motion film which features irrational fears viewers might have had as children, as well as fears that may continue on until present day. This short film also includes annoyances that people may partake in without realizing it. This stop motion film includes scenes and sounds that are meant to intentionally make the audience experience discomfort to some degree. By incorporating scenes highlighting the motion of pen clicking to the sound of obnoxious chewing of food, the film becomes an annoyance in itself. Irrational fears are often thought of as elusive due to the fact that most fears included in the film can be ruled out. In no instance will one find a monster scrambling through their closet, nor will they encounter a shark in a swimming pool. 

As an artist, I am interested in pushing the boundaries of what can be viewed as art through this film, as well as the boundaries of the type of art I create. A common theme in my prior works of art are typically of growth, healing, as well as transformation in some way, shape or form. This stop motion film was experimental in regards to the theme of which I chose to portray throughout the duration of the film. Throughout the film, varying angles allow the viewer to experience these instances in a manner that brings them up close to facing their fears and pet peeves. The overall goal of this work was to purposely have the audience encounter sights and sounds they would otherwise avoid or dislike.
Posted by Victoria Marie Padilla at 5:28 AM No comments:
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Thursday, May 23, 2019

May 23, 2019: Stop Motion Film Rough Draft Reflection

My stop motion film will likely not change much. I plan on incorporating edits of photos where I drew over them frame by frame to include animation to some degree throughout the duration of the film. A few changes I made in regards to my storyboard would be the use of a white board over a chalk board. I searched all over campus and within Norman Hall, there was said to have been classrooms that still had chalkboards set up. However, with recent renovations, most classrooms had their old fashioned chalkboards replaced with whiteboards. Another change to my story board would be including a scene with stairs in lieu of an escalator as I had originally planned. Unfortunately, the escalators were blocked off at Library West leading to a shift in the vision I had set for this project. Though these minor setbacks exist, I am trying my best to pull it together and make the film cohesive.
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Monday, May 20, 2019

May 20, 2019: Slow and Steady Wins the Race

Slow and Steady Wins the Race
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May 20, 2019: Storyboard/Proposals for Stop Motion Film





Storyboard for Stop Motion Film 
       For this stop motion film, I would like to focus on irrational fears we may have experienced as children, as well as annoyances that we may have towards the actions of others on a day to day basis. The purpose of this short film is to engage the viewer with each scene as if they were completing the actions or witnessing them to ultimately lead to discomfort to be felt by the audience. I plan to edit sound of the film to seem as if it is gradually increasing in volume throughout the film. I want to incorporate all sounds simultaneously and have a gradual build up that will lead to chaos. For each scene, I am more geared towards using a first person view of each irrational fear to make sure that the audience feels as if they are living through their irrational fears and annoyances with no way to escape them throughout the duration of the stop motion film. 
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May 17, 2019: Time Map



In Class Exercise: Outdoor Observation Notes


















































Time Map
For my artwork, I decided to portray emotions and thoughts that may cross my mind throughout a 24 hour period of time. Though recordings of natural observations and sounds around me were written down for this exercise, one force that remained persistent throughout the exercise was my thought process and how it could not rest for the duration of this exercise. This image is supposed to bring forth attention to what one may feel when they are not in a good mindset. Unfortunately, this happens more often than not throughout the day and as I have been working to combat the symptoms of PTSD. 
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Wednesday, May 15, 2019

May 15, 2019: Gif Upload


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Tuesday, May 14, 2019

May 14. 2019: Radiolab Reflection


Image result for melting clock

Toward the conclusion of the Radiolab podcast, the act of prayer, meditation, art and love were said to lead people to falling into a transcendent state. Once this occurs, an individual may disregard the essence of time as it comes to a stand still when their time spent with loved ones or when they embrace their passions. Time becomes an eternal moment when perceived in this manner. Time is measured in several forms, whether it be subjective, objective or transmitted. Time is diverse and comprehensible in different forms. The intricacy of time is due to the complexity of the relativity of time and our understanding of time.

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May 14, 2019: Outdoor Observation

As a method of brainstorming and conceptualizing for my Time Map assignment, I went outdoors to embrace the sights, sounds and scents around me. Upon exiting the building, leaves swaying along to the light breeze in the air were consistent throughout the time I spent outdoors. Among the leaves, there were birds flying and chirping and butterflies grounded along branches of bushes enclosing the walkways. It appeared to be a nice day with the absence of clouds from the sky, which is rare having experienced last years stormy weather daily during the summer term.

Regardless of the sounds of nature present during the outdoor observation, there was a consistent disruptive sound that seemed to mask the delightful sights and sounds of nature. It seems that there is a construction sight along the facade of the building, where one can hear hammering of metal beams, machinery beeping and buzzing, along with dust lingering in the air from the site. Though the aspects of nature I observed were minuscule compared to that of the sight, the observations made were still of importance to the overall development of my list of sights, sounds and scents.








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May 13, 2019



Victoria Padilla (b. 1999)

Learning to Fly, 2019

Installation 

        As an artist, I am drawn to creating works that are immersive and allow the viewer to acquaint themselves with internal and external forces that have been consistent throughout my upbringing through expression in my work. This installation is a portrayal of growth and transformation which features peep show wooden boxes highlighting significant stages of my life.This 10 ft x 8 ft installation was my first art project with WARP in Spring of 2019.  


       Since my first project, I continued to show interest in sculpture and incorporated sculpture in my projects in some way or form. Though I have not been exposed to sculpting prior to this spring, I have enjoyed using this art medium and hope to become well rounded in this art medium. 




Quick and the Dead exhibition

Adrian Piper, What Will Become of Me, 1985-ongoing

Adrian Piper, What Will Become of Me, 1985, ongoing

 This work is a collection of hair follicles, nail clipping and skin of Adrian Piper. This installation is continually being worked on as the artist continues to collect material for their artwork. Piper seems to intend on finishing their piece upon the date of their death. I find this artwork particularly interesting due to its portrayal of the passage of time and change among us. This piece shows an accumulation of  what makes us human and parts of our bodies that continue to grow throughout our lifespans and beyond. Though this work collects parts of our bodies that we often discard and shed, this collection can be compared to the essence of time itself as we live our lives day by day. As we discard hair follicles and nail clippings over time, we discard and utilize time itself  as time progresses.



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Blog Archive

  • ▼  2019 (36)
    • ▼  June (16)
      • June 19, 2019: Famous Convo Reflection
      • June 18, 2019: Famous Convo Piece
      • June 17, 2019: Rough Draft Reflection
      • June 18, 2019: Splash of Grief
      • June 13, 2019: Brainstorming for Project 4
      • June 13. 2019: Famous Work
      • June 12, 2018: Critique Reflection
      • June 12, 2019: Project 3
      • June 12: 2019: PBS Video Survey
      • June 11, 2019: Project 3 Rough Draft
      • June 11, 2019: Rough Draft Reflection
      • June 6,2019: Storyboard
      • June 5, 2019: Reflection on Un Chien Andalou
      • June 4, 2019: Brainstorming for Project 3
      • June 3, 2019: Understanding Comics by Scott McCloud
      • June 3, 2019: Critique Reflection
    • ►  May (20)
      • June 3, 2019: Artist Statement/ Project 2
      • May 31, 2019: Critique Reflection
      • May 30, 2019: Beats with Rules
      • May 30, 2019: Rules In Class Exercise
      • May 30, 2019: Rough Draft for Project 2
      • May 29, 2019: Audacity HW Assignment
      • May 28, 2019: 10 Sounds
      • May 29, 2019: Audacity In Class Exercise
      • May 28, 2019: Brainstorming for Project 2
      • May 28, 2019: In Class Exercise on "Art of Noise" ...
      • May 24, 2019: Reflection and Questions
      • May 24, 2019: Stop Motion Project
      • May 23, 2019: Stop Motion Film Rough Draft Reflection
      • May 20, 2019: Slow and Steady Wins the Race
      • May 20, 2019: Storyboard/Proposals for Stop Motion...
      • May 17, 2019: Time Map
      • May 15, 2019: Gif Upload
      • May 14. 2019: Radiolab Reflection
      • May 14, 2019: Outdoor Observation
      • May 13, 2019
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